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Digital Home 101

Sharing and Interoperability

With the world moving at a breakneck pace, no industry is left untouched by the digitization process. Beginning with the advent and proliferation of the computer to the ubiquity of the mobile phone and portable MP3 players, the race is on as competing companies and their competing proprietary standards do battle over the trillion-dollar consumer electronics (CE) industry. What began with a formats war in the PC industry is now spilling over to the CE industry, where an inevitable coalescing with the PC industry is the ultimate destiny of the digital home. At the center of this evolution, and in the minds of consumers worldwide, is the trillion-dollar question of interoperability. Is it possible for billion-dollar companies to work together and devise ways for their products to work seamlessly with one another?

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The Digital Living Network Alliance (DLNA), a vast network of companies (200+) consisting of industry leaders in the CE, mobile, and PC industries, is the forerunner in the digital home movement. They have specified existing standards that ensure interoperability among all digital home devices. Refer to the image below that illustrates the basic components or layers of a digital home network (from DLNA 1.0 Guidelines). Click here to visit the official Web site.

Network Connectivity Media Transport Media Management
Network Stack Device Discovery and Control Media Formats
     

All 6 layers address the basic tenets of the digital home—sharing and interoperability. Let's begin looking at each layer individually, or click on the image for direct access to any layer.

Network Connectivity - Wired/Wireless

The most rudimentary layer, network connectivity, is governed by protocols that define basic point-to-point communication; for example, communication between two devices within a local area network (LAN). Typically, point-to-point communication is conducted within a confined area such as a private residence or office building.

The DLNA has provided two choices for network connectivity: Ethernet (802.3i, 802.3u) and Wi-Fi (i.e. WLAN). The latter (IEEE 802.11a/b/g) is one of the possible WLAN (wireless local area network) solutions, but thanks to Intel’s Centrino campaign, it is becoming synonymous with mobile technology and WLAN.

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Network Stack - IPv4 Protocol Suite

The second layer is concerned with end-to-end communication (e.g. requesting information from ISPs—Internet service providers—such as downloading streaming content or video/audio clips from a Web site) as opposed to point-to-point communication in LANs. IPv4 protocol stacks, widely used, cost-effective, and chosen by DLNA, provides a foundation for applications to run over different networks and enable Internet connection to devices of all kinds. Waiting in the wings is IPv6, which is able to alleviate the current IP address depletion concern of IPv5 addresses.

Media Transport - HTTP 1.0/1.1

HTTP (Hypertext Transfer Protocol) is one of the most common media transport protocols in the world today, presiding over Web traffic with an iron rule. It acts as the baseline transport for data traffic or media streaming traffic, with the latter possessing inherent characteristics that make media transport complicated. However, HTTP is a proven technology that optimally addresses both types of traffic. All digital home devices send or receive media content on the Web need to support HTTP 1.0. RTP (realtime transport protocol) and other similar protocols might be adopted by DLNA in the future in order to alleviate the Internet bottleneck.

Device Discovery and Control - UPnP Device Architecture 1.0

The device discovery and control DLNA standard is UPnP (Universal Plug and Play) DCP (Device Control Protocol). It enables networked devices to automatically self-configure networking properties (e.g. obtaining an IP address automatically) and discover the presence and capabilities of other devices on the network, such as dynamically receiving an IP address, declaring its name, conveying its capabilities upon request, and learning about the presence and capabilities of other devices.

In sum, UPnP requires no configuration—all devices collaborate in a uniform and consistent manner. Other UPnP DCP functions include addressing, discovery, description, control & evening, and presentation.

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Media Management - UPnP AV 1.0

Specified as the DLNA standard media management protocol, UPnP AV enables media content to be identified, managed and distributed across all media devices by seeking a universally understood language between media applications. The UPnP architecture defines a set of standardized rules for media content properties and the interaction model between UPnP A/V and control point applications. It performs the following functions: content directory service, connection manager service, AV transport service, and rendering control service.

Media Formats - JPEG, LPCM, MPEG-2

Media formats have their own coding schemes that dictate how video, audio or other signals are coded/decoded, compressed/decompressed, and presented in a display device. Currently, the mandatory media formats are JPEG (image), LPCM (audio), and MPEG-2 (digital video). Mandatory and optional formats—currently a few set for each type of media—all need to establish an interoperability baseline for transporting and rendering. It is either the hardware or software that will be responsible for rendering the format resulting in the proper display.

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